I spent a few hours erasing the incorrect placenames and replacing them with the equivalent LG place names (from Sterich) on the main map. I mucked around with the map in the module a little to make it look a little more like Southwest Sterich, but my general philosophy was to use the map in the supplement as much as possible, so it will not quite gel with SouthWest Sterich. My suggestion is to tell the players that that map you hand out (if you choose to do so) is a cheap version that is deemed "good enough" by local merchnats, but is known to be inaccurate.
Basically scans from the book, plus a map of Vraath Keep suitable for use as a plot hook (as described in the module). I plan to sneak that into another mod as a "bonus" AR reward for a character I know will be in my RHOD game.
The materials on this page contain spoilers for the module. Probably not killer spoilers, but certainly enough to detract from both your experience and that of your group. You are going to spend 51 time units playing this adventure. nothing on the next pages will increase your chances of "winning" or make your character better. They will help your GM and enhance your game. So, if you are not a GM, please do not read any further.