Shackled City is an adventure path for D&D 3rd edition based in the city of Cauldron. Suzanne and I are playing characters in it; Suzanne has a snooty bard, and Graham has Grunk, a somewhat pathetic half-orc wizard. Our group is not, as it turns out, completely effective in all areas, leading to it getting named based on a line from the movie "Aliens", as delivered by one of the grunts. A journal of our activities has been kept by a number of people; it records roughly what happened in the various sessions, and should confirm the appropriateness of our team name.
A while ago I ran Expedition to Demonweb Pits for a group of friends. It's a fun 3.5 module and although it is designed for 5-6 11th level characters, I ran it for four 13th level ones. Aisling and I built a 3D dwarven forge set up for the final scene and ran them through the demon council. They lived, despite one of them getting seriously suggested by some succubi, and another deciding to leave the room for a major fight. The surviving characters transitioned into a 4e game ... the Expedition to the Planes, a planar adventure based in Sigil, with our four characters (two paladins of Heironeous, a Ranger and a Wizard/Rogue) battling against Hextor and his followers, amongst other pursuits. The Expedition Page has the basic details, with the latest adventures detailed in "Domesticity"
Fields of Fire is a solitaire WWII through Vietnam game published by GMT Games. You command a company and have a series of objectives to overcome. The rules system is quite different from other solitaire games like Ambush that I have played. It was very enjoyable and I have started a Normandy Campaign Play Log. Currently it includes just the first two missions. Full information on the game can be found at the GMT Fields of Fire page, or the BoardGameGeek FoF page.

Dawn of Defiance is a Star Wars campaign set just after the empire has been formed and as the resistance is building. It is published freely by Wizards of the Coast and can be found at the Dawn of Defiance site. I play a 17 year old female human Jensaarai Noble, who has also studied with Jedi and in the armed forces. She has played the first four modules and is currently a Noble 3 / Jedi 1 / Soldier 3 / Crime Lord 2. Feel free to use her in your game -- I have stat blocks for her at levels 2, 4, 7 and 9 and will keep adding as time (and levels) go by. She has also acquired and had a droid modifed to carry her luggage around; LUG-29. She sends regular letters home to her father: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness, random letters, Echoes of the Jedi, First Strike, Core of Corruption, Be warned; they contains spoilers.
Rippers is a 1890's horror setting for the Savage Worlds system, published by Pinnacle Entertainment. My current character is St. John Montcrief, an English magician. Fans of the period can try and work which people his life history is based on. He has become slightly more unhinged recently, as his grapaphone diary indicates. Suzanne's first character was killed by a circus strongman, so her new character is Dorotea, a Spanish Nun.

City of Light, City of Darkness is a home campaign I am going to run for two groups of people; one consists of ultra-priviliged scions of a Noble House, the other group will consist of the lowest of the low -- humans. The setting is a city which fills a sphere that is all off "known space". The influences for this campaign are Micheal Swanwick's Iron Dragon stories, particularly the book Dragons of Babel; Harry Harrison's Make Room! Make Room; Julian May's Pliocene Exile Saga. I have started on the smaller, "Light" group. Adventure sketches, with somewht detailed encounters, puzzles and skill challenges for their story can be found on the City of Light pages.
Zockwocket is a gnome character in a home game set in Greyhawk run by a friend, Roger Dubbs. Zock was fighting giants off in Geoff until recently, but has now headed to a Sinister Spire off to the east of his home town, Hochoch. She travels in a Wagon that he enchants daily to float along. He likes to be comfortable, and so his wagon is well stocked with a wide variety of, well, pretty much everything.
Older items
Red hand of Doom is an adapted adventure from Wizards of the coast that can be used in the Living Greyhawk campaign. It requires some work to adapt and I have added some GM only material that contain useful maps and information adapted to the setting.
A Big Eyes, Small Mouth campaign for my family. Characters and story are on the main Uresia campaign pages. This campaign has now ended
A horror campaign set in 1925 in which investigators are attempting to find out what happened to the Carlyle expedition, and what relationship that has to the murder of their good friend. The Masks pages have the full story.
I ran Chaosium's Beyond the Mountains of Madness campaign a while back. It's a horror campaign
based on Lovecraft's The Mountains of Madness using Call of Cthulhu rules.
- Review of the campaign book,
- Journal of my campaign (Warning: contains major spoilers)
My last fanstasy campaign was using Rolemaster for the main camapign and Everway for the very-high level parallel sessions. There's a bunch of materials for it in the Hiatus Valde Deflendus pages.
I ran an Alternity game (sci-fi WOTC game pre-Star Wars) for a while. As an exrice I made this 3D Map of the Verge .
I never got totally into the addiction, but I did have a lot of fun. Grognolozo was my main everquest character.
I play a fair amount of LFR, and, as part of my work on visualizing time, I created this Map of LFR adventures.
I play a fair amount of boardgames, and a few of my favorite game companies are:
GMT Games
Days of Wonder
Fantasy Flight Games
I read RPG.NET for news and reviews of roleplaying games
I play a lot of one-shot Call of Cthulhu games as well as running campaigns. Chaosium is the company that owns the license and releases cool stuff for them.
I've been playing a fair amount of RPGA games. The RPGA is a group affiliated with Wizards of the Coast that puts out adventures for D&D and the Star Wars Saga roleplaying games. I play in the RPGA's Living Campaigns and Suzanne is running us through Dawn of Defiance (see the main section)