Games: Board & Roleplaying

Ellé deVranion

Dawn of Defiance: Star Wars

Dawn of Defiance is a Star Wars campaign set just after the empire has been formed and as the resistance is building. It is published freely by Wizards of the Coast and can be found at the Dawn of Defiance site. I play a 17 year old female human Jensaarai Noble, who has also studied with Jedi and in the armed forces. She has played the first three modules and is currently a Noble 3 / Jedi 1 / Soldier 3. Feel free to use her in your game -- I have stat blocks for her at levels 2, 4 and 7 and will keep adding as time (and levels) go by. She has recently acquired and had a droid modifed to carry her luggage around; LUG-29. She sends regular letters home to her father: Traitor's Gambit, Wretched Hive, Queen of Air and Darkness, as well as a set of general letters sent between Queen and the next adventure. Be warned; they contains spoilers.

St.John Montcrief

Savage Worlds: Rippers

Rippers is a 1890's horror setting for the Savage Worlds system, published by Pinnacle Entertainment. My current character is St. John Montcrief, an English magician. Fans of the period can try and work which people his life history is based on. He has become slightly more unhinged recently, as his grapaphone diary indicates. Suzanne's first character was killed by a circus strongman, so her new character is Dorotea, a Spanish Nun.
 

Teenage Tiefling Wizard

D&D 4e

City of Light, City of Darkness is a home campaign I am going to run for two groups of people; one consists of ultra-priviliged scions of a Noble House, the other group will consist of the lowest of the low -- humans. The setting is a city which fills a sphere that is all off "known space". The influences for this campaign are Micheal Swanwick's Iron Dragon stories, particularly the book Dragons of Babel; Harry Harrison's Make Room! Make Room; Julian May's Pliocene Exile Saga. I have started on the smaller, "Light" group. Adventure sketches, with somewht detailed encounters, puzzles and skill challenges for their story can be found on the City of Light pages.

St.John Montcrief

D&D 3.5

Zockwocket is a gnome character in a home game set in Greyhawk run by a friend, Roger Dubbs. Zock was fighting giants off in Geoff until recently, but has now headed to a Sinister Spire off to the east of his home town, Hochoch. She travels in a Wagon that he enchants daily to float along. He likes to be comfortable, and so his wagon is well stocked with a wide variety of, well, pretty much everything.

 


Older items


 

Red Hand of Doom: Living Greyhawk adapted adventure

Red hand of Doom is an adapted adventure from Wizards of the coast that can be used in the Living Greyhawk campaign. It requires some work to adapt and I have added some GM only material that contain useful maps and information adapted to the setting.

Uresia: Three for Adventure

A Big Eyes, Small Mouth campaign for my family. Characters and story are on the main Uresia campaign pages. This campaign has now ended

Masks of Nyarlathotep

A horror campaign set in 1925 in which investigators are attempting to find out what happened to the Carlyle expedition, and what relationship that has to the murder of their good friend. The Masks pages have the full story.

Mountains of Madness

I ran Chaosium's Beyond the Mountains of Madness campaign a while back. It's a horror campaign based on Lovecraft's The Mountains of Madness using Call of Cthulhu rules.
- Review of the campaign book,
- Journal of my campaign (Warning: contains major spoilers)

Hiatus Valde Deflendus

My last fanstasy campaign was using Rolemaster for the main camapign and Everway for the very-high level parallel sessions. There's a bunch of materials for it in the Hiatus Valde Deflendus pages.

Alternity

I ran an Alternity game (sci-fi WOTC game pre-Star Wars) for a while. As an exrice I made this 3D Map of the Verge .

Everquest

I never got totally into the addiction, but I did have a lot of fun. Grognolozo was my main everquest character.

I play a fair amount of boardgames, and a few of my favorite game companies are:

GMT Games
Days of Wonder
Fantasy Flight Games

I read RPG.NET for news and reviews of roleplaying games

I play a lot of one-shot Call of Cthulhu games as well as running campaigns. Chaosium is the company that owns the license and releases cool stuff for them.

I've been playing a fair amount of RPGA games. The RPGA is a group affiliated with Wizards of the Coast that puts out adventures for D&D and the Star Wars Saga roleplaying games. I play in the RPGA's Living Campaigns and Suzanne is running us through Dawn of Defiance (see the main section)